Now it's all about protection paladins, or mostly, and Lay on Hands suddenly becoming too op to live. You can find the changes in the last patch on the PTR on Mmo-champion.
To sum-up here they are :
- Sacred Shield can now only occur every 30 sec. (Up from 6 sec)
- Lay on Hands can no longer be cast on yourself.
- Infusion of Light now also reduces the cooldown on the effect of Sacred Shield by 12/24 sec.
- Aura Mastery now lasts 6 sec. (Down from 10 sec)
- Infusion of Light: This talent now also reduces the cooldown on the effect of Sacred Shield by 12/24 seconds.
It's clear that PvE protection paladins are the most affected by the Sacred Shield & Lay on Hands nerf. Holy Paladins regen via Glyph of Divinity will also be affected when they were casting Lay on Hands on themselves.
And now all paladins can't self heal themselves in arena/bgs via Lay on Hands.
As Rhidach is saying on his blog, I can't eat this change is not mostly arena/pvp related. And it severaly screws-up protection paladins ... and all levelling paladins btw.
It's been several years since we started saying PvE & PvP abilities should just be made different (as it's already the case for potions/food/etc...) so that PvP changes aren't that hard to balance if you take PvE into account (and vice-versa). But no, this is probably too much work ... sigh. Well done Blizzard.
edit :
In this post Ghostcrawler announces they reverted the Lay on Hands change ... but he's not promising anything about them not changing it again. Stay tuned for more paladin nerfing news.
And yes it's qquing but such changes are so deep towards the PvE balance that they can't just go silently. We're learning to play a class, we're fighting for spots in raids, esp as paladins were not good at all during the end of BC, either for tanking or healing or even not that good at dpsing. So we won't let our efforts go to waste without a fight, that's all.