Wednesday, July 14, 2010

New Cataclysm Beta, New Paladin Goodness

A new build of the Cataclysm beta has hit the test realms and Boubouille at MMO Champion has given us the updates on all abilities and talent trees.
You can find all the update for paladins with abilities and talent trees on this page.

Main change for Holy Paladins is the healing spells we will have at our disposal:
  • Holy Light ( lvl5)
Heals a friendly target for 3880.99 to 4324.07.
6% of base mana, 40 yd range, 3 sec cast
  • Flash of Light (lvl16)
Heals a friendly target for 4830.14 to 5419.5.
27% of base mana, 40 yd range, 1.5 sec cast
  • Divine Light (holy talent tier 3)
Heals a friendly target for 7761.99 to 8648.14.
30% of base mana, 40 yd range, 2.5 sec cast
  • Holy Shock (lvl 40)
Blasts the target with Holy energy, causing 1399.45 to 1516.07 Holy damage to an enemy, or 3938.43 to 4266.63 healing to an ally.
8% of base mana, 20/40 yd range, Instant cast, 6 sec cooldown

So Holy Paladins are now on the same model as priests, we have a medium relatively slow and mana efficient heal (Holy Light), a fast but very costly heal (Flash of Light) and a slow costly but big heal (Divine Light). We still keep our instant heal that will be the same size as a Holy Light for nearly the same price (that makes it very very valuable mana wise especially with Holy Mending that adds a 15% hot on the target of Holy Shock at lvl 80+).

These are the major changes to our gameplay that I see. Even if the holy talent tree has changed a lot the core talents are still here and the gameplay should be relatively unchanged.
As for the fears we had about BoL, it is now only duplicating Holy Light and Holy Shock ... as I see them as our two spam heals I don't think it'll be too bad.

See you later for more comments on cataclysm holy when more news come out.


  1. Try the change to Divine Illumination. Scared yet? I know I am. Though, this would cause a massive amount of extra healing throughput when paired with the T10 2pc bonus. And with Illumination still at 30%.. it might not be that bad after all.

    I'm not so sure, actually. Not excited, but not OMGWTFNERFFFF! yet either.

  2. After having tried it for a bit of time in ICC on normal and hard mode, the T10 2pc bonus is ok. It's not big but it's a cool bonus when you pop DI for a strong healing output like Valitria, or Surfang 3 marks on hard.