Showing posts with label 5-Man. Show all posts
Showing posts with label 5-Man. Show all posts

Sunday, October 24, 2010

Healing 5-Man after patch 4.0.1.

I have already commented enough of my views about Holy in raids since patch, but I've not said much about 5-Man. And as it seems some are struggling with them, I'll try to give a few hints about how to handle a rushing instance group. And trust me, my guildies are not stopping for more than bosses ... and most of our dpsers seem to be completely suicidal to me lately, so healing 5-Man can be intense :P

First, you should have the right spec. I advise you to read my earlier posts:
Patch 4.0.1 is going live. You are not prepared!
First impressions on 4.0.1
You should have a 31/2/3 spec with an emphasis on Holy Shock and Word of Glory. The reason for that is that they will be your main tools for any 5-Man.

The ToR style is perfect for instances, it is very rare that your tank will need more than the Beacon influx added to the occasional direct heal used to get Holy Power. Perhaps more will be need if your tank is slightly low geared or if you're into heroic HoR, but on a regular basis you'll be perfectly fine with a regular ToR build.

That means that you will be doing that, with that rough priority order:
1. Beacon of Light on your tank;
2. Use Word of Glory when you have 3 Holy Power stacks (and only 3 !), repeat if you get an Eternal Glory proc;
3. Use Holy Shock on cooldown, if only your tank is hurt, use it on him, if anyone in the group is hit, and unless your tank is in critical, heal the group member (+1 Holy Power);
4. Direct heal your tank with a Holy Light if you're not in a hurry, with a Flash of Light if you're in a hurry, with a Divine Light if he's very badly hurt (+1 Holy Power);
5. Direct heal one of the group members if your HS is on cooldown and you don't have 3 stacks of Holy Power and it's urgent.

Now if you have enough crit/haste your HS/WoG + Beacon will handle 75% of your healing. I don't think you should have any mana issues with this "rotation" as WoG is free, can sometimes be used like 3 times in a row thx to Eternal Glory, and because HS is our most efficient heal per mana skill.
If your mana is going down, use Divine Plea while running between pulls, but that should really not be an issue. Don't forget to judge for speed and a bit of mana too.

If you are still not at ease, I suggest that you test this "rotation" on yourself for a little while, it's easy to maintain once you get used to it, as any dps "rotation" (yes several paladins are saying we are now pew pew dpsers ;p).

Have fun and if you ever encounter issues, don't hesitate to comment here :)

Thursday, October 14, 2010

First impressions on 4.0.1

First evening playing Holy with the 4.0.1 patch. My guild decided to only do heroics tonight, to tune and test our new specs / gear / reforging ... etc. Seeing how it was hard for our warrior tanks (my alt among them) to keep aggro, I think it was a good decision.

Several other paladins are also posting their first impressions, some have raided last night (well, on the US servs Wednesday is the second night after patch :p). I'd advise you to read Ophelie on The Bossy Pally and the Giant Spoon, there are several others you can always follow Holy pally activity on HolyPaladin.net.

I was lazy and went for the easy Holy Shock / Word of Glory build with 25 yards judgements (see my previous post about 4.0.1). You can see it below.

Learned the new abilities at the trainer, put my talent points where they should be, changed one gem to get back my meta activated (silly enough I didn't had any yellow gem anymore ... yes int gems are red now).
And then went directly into heroics with a guildies group (we had 2 5-Man groups nearly all night until 1am ... I think people liked the patch for most of it). I did about 4 heroics, 2 with a 264 geared warrior tank and 2 with a 245 geared DK tank.
First thing to say, warriors have been severely hit by the patch, they are rage deprived and if they can't charge a pack they just can't tank it at all. DKs have it much easier, Death and Decay and even more Blood Boil seem to be no-brain aggro tools.
Second thing, tanks are squishier. We'll see tonight how hard they were hit by going into hard mode ICC, but it really seemed to me they were taking more damage (at least when they could get all the mobs on them).

Now what about pally healing?

I was worried about mana ... forget it. If you go for a Holy Shock & Word of Glory spec (the one I posted) and try to abuse it, you'll never ever go under 90% mana. I'm sure it won't be true anymore at level 85 but at 80 in 251-264 gear ... it's just crazy fun. Even when doing heroic Hall of Reflections with a warrior tank my mana never fell under 90% ... and for a healer I consider this instance as entry raid level.
We don't have Flash of Light anymore (it's still in our talents but please get used to ... not use it, it's crap) and Beacon was halved, which means that when party/raid damage happens we have a harder time to get 3+ people to max life while healing the tank in less than 10s. The Holy Shock / Word of Glory works ok for that, but don't hesitate to use Light of Dawn, our new "group heal" I'm not going to say "raid heal" because it's too situational to be reliable in raids, in my opinion (will see tonight how it goes about that).

Beacon was halved and tanks are squishier (their armor was lowered among other things), that means that you will have to directly heal your tank now. Once again, abuse Word of Glory by casting a Holy Light on your tank as soon as he's not full life and you don't have an urgency anywhere else. Holy Light doesn't heal much, but it's crazy cheap and if you cast it on your Beacon, it gives you 1/3 of a Word of Glory, which means about 3K free heal in a few seconds (WoG heals for about 9K for me between regular and crits).
Use Holy Shock as soon as it's up (especially if you have a Daybreak proc). And use Wod of Glory when it's at 3 charges, you'll have about 1/3 chances of having another one free just after thanks to Eternal Glory.

I'm saying it: SPAM HEALS. Seriously do it people!

As long as you only use Holy Light / Beacon + Holy Shock / Word of Glory and Light of Dawn when needed, you'll never see your mana go seriously down, even with a nearly 0 bonus spirit on your gear, I have less than 150 bonus spirit myself (having avoided mp5 gear that was the stat changed to spirit).

I'm not sure our mana will live that easily when casting Divine Light and that will probably be necessary on tanks during raids seeing that they take more damage. Especially that now our Beacon won't heal the second tank for as much.
What does that means for us ? Well, I'll see that tonight but I think paladins aren't the best tank healers anymore (druids will perhaps be). Considering our 50% Beacon, mana efficiency when using small heals constantly instead of big heals, and our mastery (Divine Ageis is huge for raid healing), I think we'll just beacon the tank, and use the gameplay style I tested tonight in heroics on the raid/tank. We'll give a regular healing infusion to the tank, and help to keep the raid up. We're more something like an infinite mana raid support healer in that scenario. More on that later once I'll have tested raiding.

Last point ... Light of Dawn is so pimp, you're being the disco ball every 30s ... silly fun to look at. I was having everyone laugh on vent last night because as soon as my cd was up I was using it and saying "Pimp Light On" ... I tell you it's so pimp and silly I can't resist to have fun with it.

Anyway, have fun, test things and don't hesitate to post comments :P
See you later for some raid feedback.

Wednesday, January 13, 2010

Why I like to heal "undergeared" tanks in 5-Man!

Slightly ranty post about my views on healing in "modern" random heroics 5-Man dungeons.

Today I was taking some time to read one of my favorite blogs writer Larisa from The Pink Pigtail Inn. She is a gnome mage (best combo class in the game!) and is currently leveling a druid and had her first shots at healing in LK.
She talks about a recent topic surfacing in several blogs around arguing about more rewards for tanks & healers in random 5-Men.
My view is that more reward isn't what we need to tank or heal for you (which is what I do in this game 90% of my time), it is exactly what Larisa says:
As we separated after UK, as I had to leave for real life stuff, the leader said: “I’m sure you’ll make a fine healer at lvl 80”. It may not sound as anything special, but I tell you, for the terrified newbie healer, it meant more than any drop Gordon could have brought me. I was exhausted from the tension and strain, but my healing heart was glowing with pride.

My simple conclusion is: All you need is love.

Give me a cheer and a hug and I’ll heal my arse off for you in any instance you like. Regardless of what awards it offers.
I'm not attracted by loot, it is useful, I like when it's nice, but I don't mind at all where I am on the meters as long as I do my job right.
I think a lot of "true heart" healers and tanks are the same, we do that because we like it, not because we want more "rewards". There is some pride in the tank & healer role, and that is enough for us ... as long as other players aknowledge we're doing our best with the gear we have and that tanking or healing isn't always a happy funny time.
There is a much direct penalty for an under-performing tank or healer, lack of heals or effectiveness as a tank (survival or threat generation) shows much more than a low dps on the meters. It directly impacts the other members and can cause wipes which cost gold. That is were you can see these roles as more stressful.

That's where I'm going ... ungrateful players.
Larisa cited a post from Calli from Pew Pew Lazers tiled Angry Priest is Angry. Seeing it cited by Larisa, and the author being a discipline priest (like that :p) I went to read it.
Even if it's a bit too ranty probably to convince most, I completely agree with Calli on her point:
People asking for a vote kick of a tank not in 4 pieces T9 in a random heroic dungeon (not Halls of Reflection !) are just pure lazy bums that I don't want to play with.
When LK started tanks were at most around 24K unbuffed and healers were having a much lower spell power. I was there healing, it was harder, and all in all, it was much more fun!

So yes, I'm proud to say that "I love to heal undergeared tanks in 5-Men" !
When I say undergeared it's according to the idea people have that a tank for heroics has to have more than 40K health nowadays ... silly snobs. I've healed a warrior tank friend with my priest, in all random heroics (before 3.3) when he was still all in blues, and we were perfectly fine, he's a good player and a good tank, and if he was a bit short in life my, then T8 geared, priest was more than enough to secure him and the group 100% of the time.
Healing a slightly less geared tank is a bit more work, but it wakes me up, it's fun because there is a little challenge where most random 5-Men are not anymore. And that's what I miss now ... the fun of the challenge in 5-Man.

My pride, and what I'm happy of when I finish an instance, is a 0 death clean ride. When people die I'm not happy, even if it's completely their fault, I still feel like I failed somehow. (Yes you the dps standing in the fire, you can ruin my fun by just being silly. Not because we didn't drop loot, because you died, you idiot!)
If the tank or the group is slightly less geared, and I'm working more, it's even more fun.
I remember of my first runs of Naxramass with my priest, it was with a small guild (her guild raiding ulduar 25 at that time) whose tanks were still half in blues, and the others raid members too, me included. It was a real challenge, yes Naxramass was a challenge ... for the sole reason that we were doing it at the right level of gear.

All in all my view is that overgearing content is nice for fast runs, but tend to really turn players into snobs that don't remember what fun challenge can be, if they ever knew what challenge is.

Edit:
As sidenotes on this new LFG system, you could find some interest in reading these posts, also ranty in other ways, about what I'd consider as the way of "running with anonymous players" given to us by the cross-server LFG tool:
Dechion on
WTF! Group Ninja?
Gnomeaggedon on If you’re THAT 1337, GTFO of my Random Dungeon!
TyphoonAndrew on LGD Perspectives
You could find them interesting, as I did.