Showing posts with label Lay on Hands. Show all posts
Showing posts with label Lay on Hands. Show all posts

Friday, November 06, 2009

Lay on Hands change (again ?)

In this forum post Ghostcrawler explained that they didn't intend to prevent Holy Paladins to use Lay on Hands on paladin tanks. I really think this change is pvp intended and that they didn't think about all the implications at first, though as discussed in my previous post Protection Paladins are still screwed, but they're considered as too strong right now so it was expected.
Here is the remedial change to this nerf, so that Holy Paladins don't feel like they nearly lost one of their tool (our best "oh sh*t" button) when healing a tankadin :
Sanctified Light: This talent now also has a 33/66/100% chance to prevent Lay on Hands from causing Forbearance when Lay on Hands is used on others.
Considering how many times LoH saved my tank (perhaps he would have survived with only a Holy Shock, but LoH sure is reassuring). I'm happy to not have to worry if I'm healing a warrior, or a paladin.

It seems that deep Holy will more and more be the biggest "toolbox" of any healing tree. With the changes to Sacred Shield and now Lay on Hands, more and more is pushed down there. It won't change much for us in term of gameplay, but I sort of feel it shows how much "problems" the uniqueness of the paladin class is giving Blizzard right now.

Wednesday, November 04, 2009

New Lay on Hands & PTR build 10747

Patch 3.3 - PTR Build 10747 has hit on the Test Realms as you can read on this link to MMO-Champion news.
You can read the details from the Blues here. For us about the latest news that I talked about on October 28th, little remains from the first wave. Were they too quick to announce untested changes ? Were we vocal enough to make them reconsider ? I don't know, but the big nerf of Sacred Shield has been changed to a removal of the Flash of Light combined hot effect (that is now limited to deep Holy), and Lay on Hands is still usable on yourself, even if it now shares a CD with our other big lifesaver tools (so it only hurts pvp mostly).

The last changes that I discussed are now these on the last build:
  • Flash of Light no longer heals for an additional 100% over 12 sec if the target has the Sacred Shield effect.
  • Lay on Hands is now affected by Forbearance and can now be cast on self again - Heals a friendly target for an amount equal to the Paladin's maximum health and restores 1950 of their mana. Once healed, the target cannot be targeted by Divine Shield, Divine Protection, Hand of Protection, or Lay on Hands again for 2 min.
  • Infusion of Light now causes your Flash of Light to heal the target for an additional 50/100% over 12 sec.

I have no problem with the change to the hot effect, and very little with the slight nerf of Lay on Hands. They will nearly only affect ret pvp builds that, according to Blizzard, were too strong on the survivability side. As you know I'm a big PvE fan, for me WoW is a bad PvP game and other games around are much better suited for PvP (Warhammer or Aion anyone ?) so I don't PvP in WoW or very little. Hence yes, I'm pretty happy with this reversal.

My first Icecrown review later this week. Have fun and thank you for reading.