Showing posts with label skills. Show all posts
Showing posts with label skills. Show all posts

Sunday, September 26, 2010

Build 13066 does change everything.

Or Not :P
You can find all the details on MMO Champion, but for Holy Paladins here is the only change that concern you:

Spiritual Focus no longer gives you hit based on your Spirit. Renamed to Paragon of Virtue - Reduces the cooldown of your Divine Protection by 10/20 sec and the cooldown of your Avenging Wrath by 30/60 sec.
Enlightened Judgements now also grants hit rating equal to 50/100% of any Spirit gained from items or effects.

Nothing linked to PvE though Spiritual Focus can have PvE uses, they are very limited. It won't change the 31/5/5 build I gave before much, though if Enlightened Judgements grant range to our judgements as the mmo talent calculator says, then it'll replace the 2 points into the Improved Judgements ret talent. As the calculator has changed, you can find the new build here. It will be a 33/5/3 or a 31/5/5 depending on range being linked to Enlightened Judgements or not.

For another view of our new talents, you can find a Prot analysis of build 13033 on Rhidach website Righteous Defense.
If you want more analysis of Holy Talents and skills, I'd advise you to read the detailed article on Paladin Schmaladin and the healing "tips" and comments on Blessing of Kings.

See you soon hopefully patch 4.0.1 will hit live soon, for good and bad :)

Wednesday, July 14, 2010

New Cataclysm Beta, New Paladin Goodness

A new build of the Cataclysm beta has hit the test realms and Boubouille at MMO Champion has given us the updates on all abilities and talent trees.
You can find all the update for paladins with abilities and talent trees on this page.

Main change for Holy Paladins is the healing spells we will have at our disposal:
  • Holy Light ( lvl5)
Heals a friendly target for 3880.99 to 4324.07.
6% of base mana, 40 yd range, 3 sec cast
  • Flash of Light (lvl16)
Heals a friendly target for 4830.14 to 5419.5.
27% of base mana, 40 yd range, 1.5 sec cast
  • Divine Light (holy talent tier 3)
Heals a friendly target for 7761.99 to 8648.14.
30% of base mana, 40 yd range, 2.5 sec cast
  • Holy Shock (lvl 40)
Blasts the target with Holy energy, causing 1399.45 to 1516.07 Holy damage to an enemy, or 3938.43 to 4266.63 healing to an ally.
8% of base mana, 20/40 yd range, Instant cast, 6 sec cooldown


So Holy Paladins are now on the same model as priests, we have a medium relatively slow and mana efficient heal (Holy Light), a fast but very costly heal (Flash of Light) and a slow costly but big heal (Divine Light). We still keep our instant heal that will be the same size as a Holy Light for nearly the same price (that makes it very very valuable mana wise especially with Holy Mending that adds a 15% hot on the target of Holy Shock at lvl 80+).

These are the major changes to our gameplay that I see. Even if the holy talent tree has changed a lot the core talents are still here and the gameplay should be relatively unchanged.
As for the fears we had about BoL, it is now only duplicating Holy Light and Holy Shock ... as I see them as our two spam heals I don't think it'll be too bad.

See you later for more comments on cataclysm holy when more news come out.