The complete description of the new Flexible Raid Lock System is on MMO Champion. I wanted to give you a few thoughts about it because it can change a few things for many players, especially if you only have one main character.
To say things simply, you can now only down an ICC boss once a week, either in 10-Man or 25-Man (I'll address heroic mode later). You can move from a 10-Man to 25-Man raid or the other way as long as the raid you join has down at least all the boss of your previous tag (it can have down more).
For heroics, your tag is mostly fix as it is now, you can not join an heroic tag different from yours, though you can freely move from heroic to normal.
Only problem I can see is for smaller guilds playing mostly 10-Man (as mine). If your guild is running 10-Man with your main char, this character will be locked out of 25-Man even though he could need gear in 25-Man. That system will be perfect once the loot is the same in 10 and 25-Man but it is not yet the case and I can see groups having problems with it until Cataclysm.
I probably have too many alts to have any such problem, but not everyone has more than one 80 ...
what do you think about it ?
Friday, October 08, 2010
Thursday, October 07, 2010
Yet another PTR build for patch 4.0.1
I though they were finished with the patch build as the last one was tagged release., but I was wrong. A new PTR Build 13156 was announced on MMO Champion yesterday, and I want to discuss a few things about it.
First changes for Holy Paladins:
Now the other part of this patch:
Blizzard told us that tanking would not be trivial anymore, I guess it was just too hard. Will this change turn tanking into a simple gearing problem with no skill as it was during Lich King? Or will it remain harder and hence more interesting?
I'm sure that change was necessary, but it's a strong increase and I'm surprised it happens so late in the testing process. As many things (like strange talent trees with talents obviously intended for another tree which are too deep to be taken, Fury of Stormrage anyone ?) it makes me feel that this patch is far from being thoroughly tested and ready for live.
I guess we'll have 2 months to "live test" these changes before the release of Cataclysm. When the new talents came out at the end of BC they were also strongly unbalanced and a lot of nerfs/buffs happened during the early days of Wrath ... we'll probably see these times again.
Ok I'm done grumbling about these changes, in the end only good news for us so we should rejoice :P
As always, have fun raiding guys.
First changes for Holy Paladins:
- Divine Light base healing increased by 10%
- Flash of Light base healing increased by 10%
- Holy Light base healing increased by 10%
- Holy Shock base healing increased by 10%
- Walk in the Light (Passive) now increases healing by 15%, up from 10%.
Now the other part of this patch:
- Righteous Fury now increases threat by 200%, up from 125%.
Blizzard told us that tanking would not be trivial anymore, I guess it was just too hard. Will this change turn tanking into a simple gearing problem with no skill as it was during Lich King? Or will it remain harder and hence more interesting?
I'm sure that change was necessary, but it's a strong increase and I'm surprised it happens so late in the testing process. As many things (like strange talent trees with talents obviously intended for another tree which are too deep to be taken, Fury of Stormrage anyone ?) it makes me feel that this patch is far from being thoroughly tested and ready for live.
I guess we'll have 2 months to "live test" these changes before the release of Cataclysm. When the new talents came out at the end of BC they were also strongly unbalanced and a lot of nerfs/buffs happened during the early days of Wrath ... we'll probably see these times again.
Ok I'm done grumbling about these changes, in the end only good news for us so we should rejoice :P
As always, have fun raiding guys.
Labels:
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Friday, October 01, 2010
Cataclysm expected for December 7th!
There is another build on the beta test servers, Cataclysm Beta - Build 13117. This one doesn't change much for Holy Paladins.
I was kind of sad to see the global nerf to resto druids, I hope it is a balance change and indicates they were a bit too high, as they have already been strongly nerfed by the change of most of their core talents as our mana regen has been savagely put "To The Ground Baby" ...
Retribution paladins also see the increase of Two-Handed Weapon Specialization from 10% to 20%. It is good for them, but indicates that they were probably very low on the dps charts, I'll probably go ret for questing, I hope it won't be too bad ^^
But the new build is not the big news of today. Cataclysm will hit live on the 7th of December according to MMO Champion and some clever datacrossing. Thx Boubouille, you're as always, on the top of news.
I was kind of sad to see the global nerf to resto druids, I hope it is a balance change and indicates they were a bit too high, as they have already been strongly nerfed by the change of most of their core talents as our mana regen has been savagely put "To The Ground Baby" ...
Retribution paladins also see the increase of Two-Handed Weapon Specialization from 10% to 20%. It is good for them, but indicates that they were probably very low on the dps charts, I'll probably go ret for questing, I hope it won't be too bad ^^
But the new build is not the big news of today. Cataclysm will hit live on the 7th of December according to MMO Champion and some clever datacrossing. Thx Boubouille, you're as always, on the top of news.
Tuesday, September 28, 2010
Paladin Tier 11, first Cataclysm armor set
Keep in mind that as my previous posts, these are only Beta PTR versions and could be changed before coming to live (which was postponed to early/mid December it seems).
The Holy Paladin set is here (from MMO Champion):
Head - Reinforced Sapphirium Headguard
Shoulders - Reinforced Sapphirium Mantle
Chest - Reinforced Sapphirium Breastplate
Hands - Reinforced Sapphirium Gloves
Legs - Reinforced Sapphirium Greaves
About the set bonus mmm ... I'll have to see it live to decide. The crit bonus isn't bad but I wonder if Holy Light will be of much use in raids, remember that it is now our "medium" heal hence not useful for emergencies neither for big pushes on the tank.
The 4 pieces bonus seems to be a nice mana regen bonus, though Holy Radiance is both on a 1mn cooldown and consumes 40% of our base manapool to cast. Once again, has to be tested.
Not much comments from my part, but if you wanted to look at our next gear set, that's a first view of it.
See you soon for more cataclysmic news.
edit (10/13):
Patch 4.0.1 is now live. You can find the last update concerning gear, stats and reforging on this post: Patch 4.0.1 is going live. You are not prepared!
It is worth noting that Spirit is considered a secondary stat and can be reforged into. It is hence possible to change half the crit rating of an item into spirit. I'll probably do that on most of my gear.
edit (12/30):
I'd advise you to read the neat Home | Best in Slot Holy Paladin Resource. You will find there a complete list of BiS items for Holy Paladins and for each slot an alternative to our poorly itemized T11 with some greatly needed haste rating.
The Holy Paladin set is here (from MMO Champion):
Head - Reinforced Sapphirium Headguard
cost is one head token from raids
+281 Intellect
+281 Intellect
+512 Stamina
+228 Spirit
Meta Socket Socket Bonus: +30 Intellect
Equip: Improves critical strike rating by 168.
Shoulders - Reinforced Sapphirium Mantle
cost is one shoulder token from raids
+233 Intellect
+233 Intellect
+380 Stamina
+149 Spirit
Red Socket Socket Bonus: +10 Critical Strike Rating
Equip: Improves critical strike rating by 169.
Chest - Reinforced Sapphirium Breastplate
cost is 2200 valor points (gained in raids and probably daily heroics)
+301 Intellect
+301 Intellect
+512 Stamina
+228 Spirit
Yellow Socket Socket Bonus: +20 Intellect
Equip: Increases your mastery rating by 188.
Hands - Reinforced Sapphirium Gloves
cost is 1650 valor points (gained in raids and probably daily heroics)
+233 Intellect
+233 Intellect
+380 Stamina
+169 Spirit
Yellow Socket Socket Bonus: +10 Mastery Rating
Equip: Increases your mastery rating by 149.
cost is 2200 valor points (gained in raids and probably daily heroics)
+301 Intellect
+301 Intellect
+512 Stamina
+213 Spirit
Red Socket Socket Bonus: +20 Intellect
Equip: Improves critical strike rating by 203.
All are epic ilevel 359 plate armor items. The set bonus is:
The items themselves reflect the changes to spirit regen, though int will stays a very important stat as it now provides you with the equivalent of spellpower.
If you've followed my last posts about Holy Paladin talents, you know that crit does not provide us with any sort of mana regen anymore. Hence I am sad to find 3 pieces with a huge amount of crit on this set and only one with haste. I guess a lot of us will be reforging them into more haste, at least we have this option now.
All are epic ilevel 359 plate armor items. The set bonus is:
- (2) Set: Increases the critical strike chance of your Holy Light spell by 5%.
- (4) Set: Whenever your Holy Radiance spell is active, you gain 1620 Spirit.
The items themselves reflect the changes to spirit regen, though int will stays a very important stat as it now provides you with the equivalent of spellpower.
If you've followed my last posts about Holy Paladin talents, you know that crit does not provide us with any sort of mana regen anymore. Hence I am sad to find 3 pieces with a huge amount of crit on this set and only one with haste. I guess a lot of us will be reforging them into more haste, at least we have this option now.
The 4 pieces bonus seems to be a nice mana regen bonus, though Holy Radiance is both on a 1mn cooldown and consumes 40% of our base manapool to cast. Once again, has to be tested.
Not much comments from my part, but if you wanted to look at our next gear set, that's a first view of it.
See you soon for more cataclysmic news.
edit (10/13):
Patch 4.0.1 is now live. You can find the last update concerning gear, stats and reforging on this post: Patch 4.0.1 is going live. You are not prepared!
It is worth noting that Spirit is considered a secondary stat and can be reforged into. It is hence possible to change half the crit rating of an item into spirit. I'll probably do that on most of my gear.
edit (12/30):
I'd advise you to read the neat Home | Best in Slot Holy Paladin Resource. You will find there a complete list of BiS items for Holy Paladins and for each slot an alternative to our poorly itemized T11 with some greatly needed haste rating.
Sunday, September 26, 2010
Build 13066 does change everything.
Or Not :P
You can find all the details on MMO Champion, but for Holy Paladins here is the only change that concern you:
Spiritual Focus no longer gives you hit based on your Spirit. Renamed to Paragon of Virtue - Reduces the cooldown of your Divine Protection by 10/20 sec and the cooldown of your Avenging Wrath by 30/60 sec.
Enlightened Judgements now also grants hit rating equal to 50/100% of any Spirit gained from items or effects.
Nothing linked to PvE though Spiritual Focus can have PvE uses, they are very limited. It won't change the 31/5/5 build I gave before much, though if Enlightened Judgements grant range to our judgements as the mmo talent calculator says, then it'll replace the 2 points into the Improved Judgements ret talent. As the calculator has changed, you can find the new build here. It will be a 33/5/3 or a 31/5/5 depending on range being linked to Enlightened Judgements or not.
For another view of our new talents, you can find a Prot analysis of build 13033 on Rhidach website Righteous Defense.
If you want more analysis of Holy Talents and skills, I'd advise you to read the detailed article on Paladin Schmaladin and the healing "tips" and comments on Blessing of Kings.
See you soon hopefully patch 4.0.1 will hit live soon, for good and bad :)
You can find all the details on MMO Champion, but for Holy Paladins here is the only change that concern you:
Spiritual Focus no longer gives you hit based on your Spirit. Renamed to Paragon of Virtue - Reduces the cooldown of your Divine Protection by 10/20 sec and the cooldown of your Avenging Wrath by 30/60 sec.
Enlightened Judgements now also grants hit rating equal to 50/100% of any Spirit gained from items or effects.
Nothing linked to PvE though Spiritual Focus can have PvE uses, they are very limited. It won't change the 31/5/5 build I gave before much, though if Enlightened Judgements grant range to our judgements as the mmo talent calculator says, then it'll replace the 2 points into the Improved Judgements ret talent. As the calculator has changed, you can find the new build here. It will be a 33/5/3 or a 31/5/5 depending on range being linked to Enlightened Judgements or not.
For another view of our new talents, you can find a Prot analysis of build 13033 on Rhidach website Righteous Defense.
If you want more analysis of Holy Talents and skills, I'd advise you to read the detailed article on Paladin Schmaladin and the healing "tips" and comments on Blessing of Kings.
See you soon hopefully patch 4.0.1 will hit live soon, for good and bad :)
Labels:
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build 13066,
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patch 4.0.1,
skills,
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Friday, September 24, 2010
Cataclysm Holy Paladin Build
Good News Everyone !
I'm sorry for the lack of activity on my blog for such a time, summer job isn't easy (fewer people and often as much work to do), and summer raiding isn't either (same reasons ;p).
On the plus side, my small guild is now on Putricide hard mode in 10-Man, reason for the silly intro. I've had a lot of fun with ICC hard modes, more than normal modes from what I recall of them so many months ago ... (yes one year on a single instance is way too long Blizzard :p).
But I'm not here to discuss ICC, I guess most of people reading blogs are close to the end anyway now. A new build has been deployed on the PTR (news on MMO Champion as always). Paladin talents have been modified as always too (hybrid classes are those that give the most problems to Blizzard clearly). And as you can guess the Holy build has changed accordingly. If it wasn't completely true before, I now can say that there is a cookie cutter build for PvE Holy Paladins in this PTR Build 13033.
You can use MMO champion talent calculator to look at my 31/5/5 build, that I guess most paladins will get as soon as the patch is out (assuming talents don't change until then).
Why am I so sure it's cookie-cutter ?
The reason is very simple, it contains all +heal talents and not a single pure PvP talent like Arbiter of the Light, Blazing Light, Denounce, Blessed Life and Spiritual Focus from the Holy tree.
I'm a bit sad that Blizzard didn't keep their words saying we would have choice, but I guess it's too hard to do on an hybrid class with PvP talents required in nearly every tree.
Feel free to discuss, and as always have fun :)
Can't wait to roll a Goblin Squig Herder myself, oh sorry .. hunter :P
edit:
The talent builder has changed since this post on MMO Champion due to new patch builds. You can find the build on this link. Future builds/patches will probably break it again follow the blog updates to find the last build.
edit 2 (10/13):
Patch 4.0.1 is now live. You can find the last version of my build and a detailed discussion of the talents and gameplay on this post: Patch 4.0.1 is going live. You are not prepared!
edit 3 (12/27):
The update for Cataclysm and lvl 85 is finally up, you can find it here:
Holy Paladin Cataclysm Build at level 85
I'm sorry for the lack of activity on my blog for such a time, summer job isn't easy (fewer people and often as much work to do), and summer raiding isn't either (same reasons ;p).
On the plus side, my small guild is now on Putricide hard mode in 10-Man, reason for the silly intro. I've had a lot of fun with ICC hard modes, more than normal modes from what I recall of them so many months ago ... (yes one year on a single instance is way too long Blizzard :p).
But I'm not here to discuss ICC, I guess most of people reading blogs are close to the end anyway now. A new build has been deployed on the PTR (news on MMO Champion as always). Paladin talents have been modified as always too (hybrid classes are those that give the most problems to Blizzard clearly). And as you can guess the Holy build has changed accordingly. If it wasn't completely true before, I now can say that there is a cookie cutter build for PvE Holy Paladins in this PTR Build 13033.
You can use MMO champion talent calculator to look at my 31/5/5 build, that I guess most paladins will get as soon as the patch is out (assuming talents don't change until then).
Why am I so sure it's cookie-cutter ?
The reason is very simple, it contains all +heal talents and not a single pure PvP talent like Arbiter of the Light, Blazing Light, Denounce, Blessed Life and Spiritual Focus from the Holy tree.
I'm a bit sad that Blizzard didn't keep their words saying we would have choice, but I guess it's too hard to do on an hybrid class with PvP talents required in nearly every tree.
Feel free to discuss, and as always have fun :)
Can't wait to roll a Goblin Squig Herder myself, oh sorry .. hunter :P
edit:
The talent builder has changed since this post on MMO Champion due to new patch builds. You can find the build on this link. Future builds/patches will probably break it again follow the blog updates to find the last build.
edit 2 (10/13):
Patch 4.0.1 is now live. You can find the last version of my build and a detailed discussion of the talents and gameplay on this post: Patch 4.0.1 is going live. You are not prepared!
edit 3 (12/27):
The update for Cataclysm and lvl 85 is finally up, you can find it here:
Holy Paladin Cataclysm Build at level 85
Labels:
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paladin,
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Tuesday, August 10, 2010
More Cataclysm Beta and news
Heyla here, not posted for some time, holidays and raiding have more or less taken all my time (and did you say Starcraft 2, noooo, sure not ^^).
On the front of Paladin updates in the beta I would advise you to follow the news on Righteous Defense by Rhidach. A lot of changes happened for paladins in the last builds, and nothing is final yet (far from it). The developers decided to introduce a new mechanic for us, called Holy Power, that will stack with some abilities (up to 3) and will allow us to empower some existing abilities or use new ones. I am partly excited by this news, some change to our usual pretty lame gameplay can be fun, but I'm really not in line with some of the current builds for that, we'll see how it goes. Go visit Rhidach site for details :)
Raid news, my guild has finally downed the Lich King in 10 man first time without me (my computer having been dead for 2 weeks) and the second time with me. Nothing great now I would agree but raiding attendance during the holidays is always scarce and it is nice to have been able to keep at it and finally reach our goal: which was going into heroic ICC. The 3 first bosses are already down in heroic, we're currently working on Saurfang heroic who's a bad ass :)
I must say that heroic really has revived my interest for ICC, the normal modes until the Lich Kings were really becoming lazy farming. Heroic bosses are much much more interesting, at least for some of them. They are less forgiving to blunders, which is kind of what I like in raids.
Oh and if you are one of the few to not have played Starcraft 2 already ... it's great :P
The campaign is the best solo play for a rts game I've ever played (and I've played a lot of them). I liked the strategy aspect of the last Dawn of War campaign, but Starcraft 2 really get you into the "story" of the campaign, and even if the mission choices are kind of irrelevant, it's still nice to chose the order in which you play them.
I've not started multiplayer yet, or I won't have any time left for raiding :)
On these few words, see you, have fun, and I'll try to finish my healing through ICC articles now that I've got enough experience on the fights.
On the front of Paladin updates in the beta I would advise you to follow the news on Righteous Defense by Rhidach. A lot of changes happened for paladins in the last builds, and nothing is final yet (far from it). The developers decided to introduce a new mechanic for us, called Holy Power, that will stack with some abilities (up to 3) and will allow us to empower some existing abilities or use new ones. I am partly excited by this news, some change to our usual pretty lame gameplay can be fun, but I'm really not in line with some of the current builds for that, we'll see how it goes. Go visit Rhidach site for details :)
Raid news, my guild has finally downed the Lich King in 10 man first time without me (my computer having been dead for 2 weeks) and the second time with me. Nothing great now I would agree but raiding attendance during the holidays is always scarce and it is nice to have been able to keep at it and finally reach our goal: which was going into heroic ICC. The 3 first bosses are already down in heroic, we're currently working on Saurfang heroic who's a bad ass :)
I must say that heroic really has revived my interest for ICC, the normal modes until the Lich Kings were really becoming lazy farming. Heroic bosses are much much more interesting, at least for some of them. They are less forgiving to blunders, which is kind of what I like in raids.
Oh and if you are one of the few to not have played Starcraft 2 already ... it's great :P
The campaign is the best solo play for a rts game I've ever played (and I've played a lot of them). I liked the strategy aspect of the last Dawn of War campaign, but Starcraft 2 really get you into the "story" of the campaign, and even if the mission choices are kind of irrelevant, it's still nice to chose the order in which you play them.
I've not started multiplayer yet, or I won't have any time left for raiding :)
On these few words, see you, have fun, and I'll try to finish my healing through ICC articles now that I've got enough experience on the fights.
Wednesday, July 14, 2010
New Cataclysm Beta, New Paladin Goodness
A new build of the Cataclysm beta has hit the test realms and Boubouille at MMO Champion has given us the updates on all abilities and talent trees.
You can find all the update for paladins with abilities and talent trees on this page.
Main change for Holy Paladins is the healing spells we will have at our disposal:
6% of base mana, 40 yd range, 3 sec cast
27% of base mana, 40 yd range, 1.5 sec cast
30% of base mana, 40 yd range, 2.5 sec cast
8% of base mana, 20/40 yd range, Instant cast, 6 sec cooldown
So Holy Paladins are now on the same model as priests, we have a medium relatively slow and mana efficient heal (Holy Light), a fast but very costly heal (Flash of Light) and a slow costly but big heal (Divine Light). We still keep our instant heal that will be the same size as a Holy Light for nearly the same price (that makes it very very valuable mana wise especially with Holy Mending that adds a 15% hot on the target of Holy Shock at lvl 80+).
These are the major changes to our gameplay that I see. Even if the holy talent tree has changed a lot the core talents are still here and the gameplay should be relatively unchanged.
As for the fears we had about BoL, it is now only duplicating Holy Light and Holy Shock ... as I see them as our two spam heals I don't think it'll be too bad.
See you later for more comments on cataclysm holy when more news come out.
You can find all the update for paladins with abilities and talent trees on this page.
Main change for Holy Paladins is the healing spells we will have at our disposal:
- Holy Light ( lvl5)
6% of base mana, 40 yd range, 3 sec cast
- Flash of Light (lvl16)
27% of base mana, 40 yd range, 1.5 sec cast
- Divine Light (holy talent tier 3)
30% of base mana, 40 yd range, 2.5 sec cast
- Holy Shock (lvl 40)
8% of base mana, 20/40 yd range, Instant cast, 6 sec cooldown
So Holy Paladins are now on the same model as priests, we have a medium relatively slow and mana efficient heal (Holy Light), a fast but very costly heal (Flash of Light) and a slow costly but big heal (Divine Light). We still keep our instant heal that will be the same size as a Holy Light for nearly the same price (that makes it very very valuable mana wise especially with Holy Mending that adds a 15% hot on the target of Holy Shock at lvl 80+).
These are the major changes to our gameplay that I see. Even if the holy talent tree has changed a lot the core talents are still here and the gameplay should be relatively unchanged.
As for the fears we had about BoL, it is now only duplicating Holy Light and Holy Shock ... as I see them as our two spam heals I don't think it'll be too bad.
See you later for more comments on cataclysm holy when more news come out.
Thursday, July 08, 2010
Cataclysm Videos on Cynical Brit
The title says everything. If you want to see numerous videos of the late Alpha / early Beta of Cataclysm, head over to The Cynical Brit. Total Biscuit has put a lot of different videos for our enjoyment on his blog. You can see there long videos of the new starting zones, the two first instances and other fun.
What I will say is that the starting zones seem good, definitely better than what they were in vanilla or BC. If you have not started a character recently, try it, you'll discover that Blizzard has also included a lot of help for beginners explaining most functions of the game while you gain access to them (battleground pvp at lvl 10, dungeon grouping at 15 ...etc).
My last comment will be about the instances. They are fun and relatively difficult. I do really think that (with the addition of a way too easy and nerfed first raid) was missing in WotLK. Most new players never got any training before coming to raids and when they have to learn the most basic things (like not stand in the fire) and also have to cope with the performance pressure that raiding is, they most of the time do very bad in one way or the other. So yes to harder instances that really teach something, and I hope Blizzard won't back up on that.
See you soon for the sequel of the Healing Through series in ICC.
What I will say is that the starting zones seem good, definitely better than what they were in vanilla or BC. If you have not started a character recently, try it, you'll discover that Blizzard has also included a lot of help for beginners explaining most functions of the game while you gain access to them (battleground pvp at lvl 10, dungeon grouping at 15 ...etc).
My last comment will be about the instances. They are fun and relatively difficult. I do really think that (with the addition of a way too easy and nerfed first raid) was missing in WotLK. Most new players never got any training before coming to raids and when they have to learn the most basic things (like not stand in the fire) and also have to cope with the performance pressure that raiding is, they most of the time do very bad in one way or the other. So yes to harder instances that really teach something, and I hope Blizzard won't back up on that.
See you soon for the sequel of the Healing Through series in ICC.
Saturday, July 03, 2010
Back in Business
No you are not doing Violet Hold for your daily heroic and fighting Xevozz. It's just me being back in the game and the blog being alive again.
My guilds advanced while I was out, Icecrown is nearly done (they carried me through Putricide, Lanathel and Syndragosa last week) and we're on the Lich King (ouch phase 5 hurts ^^). We had fun with Halion in the Ruby Sanctum 10-man normal last Thursday with my paladin. Even though it's not very hard it requires everyone learning the fight for a few tries.
For my first post after a few months out I want to talk about :
Cataclysm for paladins
You can find the changes as they are during the closed beta build start on MMO Champion.
We'll get three new skills: Blinding Light (lvl 81), Healing Hands (lvl 83) and Guardian of Ancient Kings (lvl 85). Blinding Light looks like a fun tanking talent and Guardian of Ancient Kings, even if we'll have to see if it's really effective, will surely be neat to look at. Now for Holy paladins Healing Hands is what counts.
Healing Hands (lvl 83): Heals all friendly targets within 10 yards for 683.58 every sec. Lasts 10 sec.My guilds advanced while I was out, Icecrown is nearly done (they carried me through Putricide, Lanathel and Syndragosa last week) and we're on the Lich King (ouch phase 5 hurts ^^). We had fun with Halion in the Ruby Sanctum 10-man normal last Thursday with my paladin. Even though it's not very hard it requires everyone learning the fight for a few tries.
For my first post after a few months out I want to talk about :
Cataclysm for paladins
You can find the changes as they are during the closed beta build start on MMO Champion.
We'll get three new skills: Blinding Light (lvl 81), Healing Hands (lvl 83) and Guardian of Ancient Kings (lvl 85). Blinding Light looks like a fun tanking talent and Guardian of Ancient Kings, even if we'll have to see if it's really effective, will surely be neat to look at. Now for Holy paladins Healing Hands is what counts.
40% of base mana, Instant cast.
Definitely a raid healing ability, but yet another reason for us to not move, which does not really makes me happy when I see fights like the Lich King.
Holy Mastery Passive Talent Tree Bonuses
Holy Mastery Passive Talent Tree Bonuses
- Healing
- Meditation
- Critical Healing Effect
Meditation will be the mana regen ability of all healers based on spirit (yes we're going to need spirit as all other healers in Cataclysm).
Critical Healing will probably boost our crits to 175 or 200% of a non crit heal.
The other big change is that Flash of Light and Holy Light will be exchanged in therm of mana efficiency. FoL will become a fast expensive heal, and HL a longer more mana efficient one. And we should get a third very big and long heal. This brings the paladin model in line with priests, fast heals are expensive, longer ones are less.
Last but not least, Beacon of Light will change to not simply double our heals for free. The health pools are supposed to be bigger in Cataclysm, and the heals not as strong, which means less overhealing and the development team consider BoL overpowered as it is considering these changes. They have not yet announced the final decision, it could be BoL only working with FoL or doubling the cost of our heals.
You can read the complete reports on MMO Champion, I only discussed what I think are the most game changing points.
As a side-note, the blog passed 50K visitors during June, thank you all and I hope you'll continue to find useful things to read here.
Critical Healing will probably boost our crits to 175 or 200% of a non crit heal.
The other big change is that Flash of Light and Holy Light will be exchanged in therm of mana efficiency. FoL will become a fast expensive heal, and HL a longer more mana efficient one. And we should get a third very big and long heal. This brings the paladin model in line with priests, fast heals are expensive, longer ones are less.
Last but not least, Beacon of Light will change to not simply double our heals for free. The health pools are supposed to be bigger in Cataclysm, and the heals not as strong, which means less overhealing and the development team consider BoL overpowered as it is considering these changes. They have not yet announced the final decision, it could be BoL only working with FoL or doubling the cost of our heals.
You can read the complete reports on MMO Champion, I only discussed what I think are the most game changing points.
As a side-note, the blog passed 50K visitors during June, thank you all and I hope you'll continue to find useful things to read here.
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